folgene frage ist es möglich die Scrips
ich meine die stelle wo man schwanger wird.
was meint ihr ist das überhaubt möglich den Script so hin zu krigen
begin _TLR_sexe02_s
; scene d'amour, partie 2
float Timer
short Step
short Ranum
float Disposition
float PnjX
float PnjY
float PnjZ
float PjZ
float PnjChute
if ( MenuMode == 1 )
return
endif
if ( Step == 0 )
Set Disposition to GetDisposition
SetDisposition 100
Set PnjX to ( GetPos, X )
Set PnjY to ( GetPos, Y )
Set PjZ to ( player->GetPos, Z )
Set Step to ( Step + 1 )
Set PnjZ to ( PjZ + 60 )
endif
;bruit + placement PNJ + nouvelle chambre
if ( Step == 1 )
Set "_TLR_room_placer" to -1 ; efface chambre 01
;PlaceAtMe, "_TLR_Chambre02", 1, 0, 0
Set PnjChute to ( GetFatigue ) ; Allonge le PNJ
Set PnjChute to ( -1 * PnjChute - 100 )
ModCurrentFatigue, PnjChute
Set Step to ( Step + 1 )
return
endif
if ( Step == 2 )
if ( Timer < 18 )
Set Timer to ( Timer + GetSecondsPassed )
return
endif
Set Step to ( Step + 1 )
Set Timer to 0
SetPos, X , PnjX
SetPos, Y , PnjY
SetPos, Z, PnjZ
Fall
return
endif
; FadeIn ( allumage ) + tempo pour observer la scene
if ( Step == 3 )
FadeIn, 1
Set Step to ( Step + 1 )
return
endif
if ( Step == 4 )
if ( Timer < 3 )
Set Timer to ( Timer + GetSecondsPassed )
return
endif
Set Step to ( Step + 1 )
Set Timer to 0
return
endif
; Fadeout
if ( Step == 5 )
Fadeout, 1
Set Step to ( Step + 1 )
return
endif
if ( Step == 6 )
if ( Timer < 1 )
Set Timer to ( Timer + GetSecondsPassed )
return
endif
Set Step to ( Step + 1 )
Set Timer to 0
return
endif
; reveil
if ( Step == 7 )
ModCurrentFatigue, 100
;rhabiller le PNJ & PJ
additem, "_TLR_anneau_rem", 1
Removeitem, "_TLR_anneau_rem", 1
if ( "_TLR_PJ_Enceinte" >= 3 )
; robe
if ( ( player->GetItemCount, "_TLR_robe01_3m" ) >= 1 )
player->Equip, "_TLR_robe01_3m"
elseif ( ( player->GetItemCount, "_TLR_robe01_4m" ) >= 1 )
player->Equip, "_TLR_robe01_4m"
elseif ( ( player->GetItemCount, "_TLR_robe01_5m" ) >= 1 )
player->Equip, "_TLR_robe01_5m"
elseif ( ( player->GetItemCount, "_TLR_robe01_6m" ) >= 1 )
player->Equip, "_TLR_robe01_6m"
elseif ( ( player->GetItemCount, "_TLR_robe01_7m" ) >= 1 )
player->Equip, "_TLR_robe01_7m"
elseif ( ( player->GetItemCount, "_TLR_robe01_8m" ) >= 1 )
player->Equip, "_TLR_robe01_8m"
elseif ( ( player->GetItemCount, "_TLR_robe01_9m" ) >= 1 )
player->Equip, "_TLR_robe01_9m"
elseif ( ( player->GetItemCount, "_TLR_robe02_3m" ) >= 1 )
player->Equip, "_TLR_robe02_3m"
elseif ( ( player->GetItemCount, "_TLR_robe02_4m" ) >= 1 )
player->Equip, "_TLR_robe02_4m"
elseif ( ( player->GetItemCount, "_TLR_robe02_5m" ) >= 1 )
player->Equip, "_TLR_robe02_5m"
elseif ( ( player->GetItemCount, "_TLR_robe02_6m" ) >= 1 )
player->Equip, "_TLR_robe02_6m"
elseif ( ( player->GetItemCount, "_TLR_robe02_7m" ) >= 1 )
player->Equip, "_TLR_robe02_7m"
elseif ( ( player->GetItemCount, "_TLR_robe02_8m" ) >= 1 )
player->Equip, "_TLR_robe02_8m"
elseif ( ( player->GetItemCount, "_TLR_robe02_9m" ) >= 1 )
player->Equip, "_TLR_robe02_9m"
endif
if ( ( player->GetItemCount, "_TLR_tunique01_3m" ) >= 1 )
player->Equip, "_TLR_tunique01_3m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_4m" ) >= 1 )
player->Equip, "_TLR_tunique01_4m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_5m" ) >= 1 )
player->Equip, "_TLR_tunique01_5m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_6m" ) >= 1 )
player->Equip, "_TLR_tunique01_6m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_7m" ) >= 1 )
player->Equip, "_TLR_tunique01_7m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_8m" ) >= 1 )
player->Equip, "_TLR_tunique01_8m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_9m" ) >= 1 )
player->Equip, "_TLR_tunique01_9m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_3m" ) >= 1 )
player->Equip, "_TLR_tunique02_3m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_4m" ) >= 1 )
player->Equip, "_TLR_tunique02_4m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_5m" ) >= 1 )
player->Equip, "_TLR_tunique02_5m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_6m" ) >= 1 )
player->Equip, "_TLR_tunique02_6m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_7m" ) >= 1 )
player->Equip, "_TLR_tunique02_7m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_8m" ) >= 1 )
player->Equip, "_TLR_tunique02_8m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_9m" ) >= 1 )
player->Equip, "_TLR_tunique02_9m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_3m" ) >= 1 )
player->Equip, "_TLR_tunique03_3m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_4m" ) >= 1 )
player->Equip, "_TLR_tunique03_4m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_5m" ) >= 1 )
player->Equip, "_TLR_tunique03_5m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_6m" ) >= 1 )
player->Equip, "_TLR_tunique03_6m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_7m" ) >= 1 )
player->Equip, "_TLR_tunique03_7m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_8m" ) >= 1 )
player->Equip, "_TLR_tunique03_8m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_9m" ) >= 1 )
player->Equip, "_TLR_tunique03_9m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_3m" ) >= 1 )
player->Equip, "_TLR_tunique04_3m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_4m" ) >= 1 )
player->Equip, "_TLR_tunique04_4m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_5m" ) >= 1 )
player->Equip, "_TLR_tunique04_5m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_6m" ) >= 1 )
player->Equip, "_TLR_tunique04_6m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_7m" ) >= 1 )
player->Equip, "_TLR_tunique04_7m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_8m" ) >= 1 )
player->Equip, "_TLR_tunique04_8m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_9m" ) >= 1 )
player->Equip, "_TLR_tunique04_9m"
endif
else
if ( ( player->GetItemCount, extravagant_shirt_02 ) == 0 )
player->AddItem, extravagant_shirt_02, 1
endif
player->Equip, extravagant_shirt_02
if ( ( player->GetItemCount, extravagant_shoes_02 ) == 0 )
player->AddItem, extravagant_shoes_02, 1
endif
player->Equip, extravagant_shoes_02
endif
if ( "_TLR_PCsex" == 1 )
if ( ( player->GetItemCount, extravagant_skirt_01 ) == 0 )
player->AddItem, extravagant_skirt_01, 1
endif
player->Equip, extravagant_skirt_01
else
if ( ( player->GetItemCount, extravagant_pants_02 ) == 0 )
player->AddItem, extravagant_pants_02, 1
endif
player->Equip, extravagant_pants_02
endif
player->RemoveItem, "_TLR_bague_diam", 1
;replacer tout le monde
EnablePlayerControls
Set PnjZ to ( "_TLR_PnjZ" + 2 )
Set PjZ to ( PjZ - 4998 )
SetPos, X , PnjX
SetPos, Y , PnjY
SetPos, Z, PnjZ
player->SetPos, Z, PjZ
;supprimer la chambre 02
Set "_TLR_room_placer" to -2
Set Step to ( Step + 1 )
return
endif
if ( Step == 8 )
if ( Timer < 3 )
Set Timer to ( Timer + GetSecondsPassed )
return
endif
Set Step to ( Step + 1 )
Set Timer to 0
return
endif
if ( Step == 9 )
;Fadein
Set GameHour to ( GameHour + 1 )
FadeIn, 1
Set Step to ( Step + 1 )
endif
if ( Step == 10 )
if ( Timer < 1 )
Set Timer to ( Timer + GetSecondsPassed )
return
endif
Set "_TLR_sperme" to 5 ; semence
Set Ranum to ( Random 100 )
if ( "_TLR_PCsex" == 2 )
if ( "_TLR_LoverSex" == 1 )
if ( Player->HasItemEquipped "_TLR_feconde_amulet" )
if ( "_TLR_PNJ_Enceinte" == 0 )
Set "_TLR_PNJ_Enceinte" to 1
Startscript "_TLR_sc_Grossesse_PNJ"
MessageBox "I think I'm going to get pregnant..."
endif
elseif ( Ranum > 90 )
if ( "_TLR_PNJ_Enceinte" == 0 )
if ( Player->HasItemEquipped "_TLR_sterile_amulet" == 0 )
Set "_TLR_PNJ_Enceinte" to 1
Startscript "_TLR_sc_Grossesse_PNJ"
MessageBox "I think I'm going to get pregnant..."
endif
endif
endif
endif
endif
Set Step to ( Step + 1 )
Set Timer to 0
RemoveItem, "_TLR_poids", 10
return
endif
SetDisposition Disposition
Set Step to 0
StopScript, "_TLR_sexe02_s"
end
; scene d'amour, partie 2
float Timer
short Step
short Ranum
float Disposition
float PnjX
float PnjY
float PnjZ
float PjZ
float PnjChute
if ( MenuMode == 1 )
return
endif
if ( Step == 0 )
Set Disposition to GetDisposition
SetDisposition 100
Set PnjX to ( GetPos, X )
Set PnjY to ( GetPos, Y )
Set PjZ to ( player->GetPos, Z )
Set Step to ( Step + 1 )
Set PnjZ to ( PjZ + 60 )
endif
;bruit + placement PNJ + nouvelle chambre
if ( Step == 1 )
Set "_TLR_room_placer" to -1 ; efface chambre 01
;PlaceAtMe, "_TLR_Chambre02", 1, 0, 0
Set PnjChute to ( GetFatigue ) ; Allonge le PNJ
Set PnjChute to ( -1 * PnjChute - 100 )
ModCurrentFatigue, PnjChute
Set Step to ( Step + 1 )
return
endif
if ( Step == 2 )
if ( Timer < 18 )
Set Timer to ( Timer + GetSecondsPassed )
return
endif
Set Step to ( Step + 1 )
Set Timer to 0
SetPos, X , PnjX
SetPos, Y , PnjY
SetPos, Z, PnjZ
Fall
return
endif
; FadeIn ( allumage ) + tempo pour observer la scene
if ( Step == 3 )
FadeIn, 1
Set Step to ( Step + 1 )
return
endif
if ( Step == 4 )
if ( Timer < 3 )
Set Timer to ( Timer + GetSecondsPassed )
return
endif
Set Step to ( Step + 1 )
Set Timer to 0
return
endif
; Fadeout
if ( Step == 5 )
Fadeout, 1
Set Step to ( Step + 1 )
return
endif
if ( Step == 6 )
if ( Timer < 1 )
Set Timer to ( Timer + GetSecondsPassed )
return
endif
Set Step to ( Step + 1 )
Set Timer to 0
return
endif
; reveil
if ( Step == 7 )
ModCurrentFatigue, 100
;rhabiller le PNJ & PJ
additem, "_TLR_anneau_rem", 1
Removeitem, "_TLR_anneau_rem", 1
if ( "_TLR_PJ_Enceinte" >= 3 )
; robe
if ( ( player->GetItemCount, "_TLR_robe01_3m" ) >= 1 )
player->Equip, "_TLR_robe01_3m"
elseif ( ( player->GetItemCount, "_TLR_robe01_4m" ) >= 1 )
player->Equip, "_TLR_robe01_4m"
elseif ( ( player->GetItemCount, "_TLR_robe01_5m" ) >= 1 )
player->Equip, "_TLR_robe01_5m"
elseif ( ( player->GetItemCount, "_TLR_robe01_6m" ) >= 1 )
player->Equip, "_TLR_robe01_6m"
elseif ( ( player->GetItemCount, "_TLR_robe01_7m" ) >= 1 )
player->Equip, "_TLR_robe01_7m"
elseif ( ( player->GetItemCount, "_TLR_robe01_8m" ) >= 1 )
player->Equip, "_TLR_robe01_8m"
elseif ( ( player->GetItemCount, "_TLR_robe01_9m" ) >= 1 )
player->Equip, "_TLR_robe01_9m"
elseif ( ( player->GetItemCount, "_TLR_robe02_3m" ) >= 1 )
player->Equip, "_TLR_robe02_3m"
elseif ( ( player->GetItemCount, "_TLR_robe02_4m" ) >= 1 )
player->Equip, "_TLR_robe02_4m"
elseif ( ( player->GetItemCount, "_TLR_robe02_5m" ) >= 1 )
player->Equip, "_TLR_robe02_5m"
elseif ( ( player->GetItemCount, "_TLR_robe02_6m" ) >= 1 )
player->Equip, "_TLR_robe02_6m"
elseif ( ( player->GetItemCount, "_TLR_robe02_7m" ) >= 1 )
player->Equip, "_TLR_robe02_7m"
elseif ( ( player->GetItemCount, "_TLR_robe02_8m" ) >= 1 )
player->Equip, "_TLR_robe02_8m"
elseif ( ( player->GetItemCount, "_TLR_robe02_9m" ) >= 1 )
player->Equip, "_TLR_robe02_9m"
endif
if ( ( player->GetItemCount, "_TLR_tunique01_3m" ) >= 1 )
player->Equip, "_TLR_tunique01_3m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_4m" ) >= 1 )
player->Equip, "_TLR_tunique01_4m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_5m" ) >= 1 )
player->Equip, "_TLR_tunique01_5m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_6m" ) >= 1 )
player->Equip, "_TLR_tunique01_6m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_7m" ) >= 1 )
player->Equip, "_TLR_tunique01_7m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_8m" ) >= 1 )
player->Equip, "_TLR_tunique01_8m"
elseif ( ( player->GetItemCount, "_TLR_tunique01_9m" ) >= 1 )
player->Equip, "_TLR_tunique01_9m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_3m" ) >= 1 )
player->Equip, "_TLR_tunique02_3m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_4m" ) >= 1 )
player->Equip, "_TLR_tunique02_4m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_5m" ) >= 1 )
player->Equip, "_TLR_tunique02_5m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_6m" ) >= 1 )
player->Equip, "_TLR_tunique02_6m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_7m" ) >= 1 )
player->Equip, "_TLR_tunique02_7m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_8m" ) >= 1 )
player->Equip, "_TLR_tunique02_8m"
elseif ( ( player->GetItemCount, "_TLR_tunique02_9m" ) >= 1 )
player->Equip, "_TLR_tunique02_9m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_3m" ) >= 1 )
player->Equip, "_TLR_tunique03_3m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_4m" ) >= 1 )
player->Equip, "_TLR_tunique03_4m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_5m" ) >= 1 )
player->Equip, "_TLR_tunique03_5m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_6m" ) >= 1 )
player->Equip, "_TLR_tunique03_6m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_7m" ) >= 1 )
player->Equip, "_TLR_tunique03_7m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_8m" ) >= 1 )
player->Equip, "_TLR_tunique03_8m"
elseif ( ( player->GetItemCount, "_TLR_tunique03_9m" ) >= 1 )
player->Equip, "_TLR_tunique03_9m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_3m" ) >= 1 )
player->Equip, "_TLR_tunique04_3m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_4m" ) >= 1 )
player->Equip, "_TLR_tunique04_4m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_5m" ) >= 1 )
player->Equip, "_TLR_tunique04_5m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_6m" ) >= 1 )
player->Equip, "_TLR_tunique04_6m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_7m" ) >= 1 )
player->Equip, "_TLR_tunique04_7m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_8m" ) >= 1 )
player->Equip, "_TLR_tunique04_8m"
elseif ( ( player->GetItemCount, "_TLR_tunique04_9m" ) >= 1 )
player->Equip, "_TLR_tunique04_9m"
endif
else
if ( ( player->GetItemCount, extravagant_shirt_02 ) == 0 )
player->AddItem, extravagant_shirt_02, 1
endif
player->Equip, extravagant_shirt_02
if ( ( player->GetItemCount, extravagant_shoes_02 ) == 0 )
player->AddItem, extravagant_shoes_02, 1
endif
player->Equip, extravagant_shoes_02
endif
if ( "_TLR_PCsex" == 1 )
if ( ( player->GetItemCount, extravagant_skirt_01 ) == 0 )
player->AddItem, extravagant_skirt_01, 1
endif
player->Equip, extravagant_skirt_01
else
if ( ( player->GetItemCount, extravagant_pants_02 ) == 0 )
player->AddItem, extravagant_pants_02, 1
endif
player->Equip, extravagant_pants_02
endif
player->RemoveItem, "_TLR_bague_diam", 1
;replacer tout le monde
EnablePlayerControls
Set PnjZ to ( "_TLR_PnjZ" + 2 )
Set PjZ to ( PjZ - 4998 )
SetPos, X , PnjX
SetPos, Y , PnjY
SetPos, Z, PnjZ
player->SetPos, Z, PjZ
;supprimer la chambre 02
Set "_TLR_room_placer" to -2
Set Step to ( Step + 1 )
return
endif
if ( Step == 8 )
if ( Timer < 3 )
Set Timer to ( Timer + GetSecondsPassed )
return
endif
Set Step to ( Step + 1 )
Set Timer to 0
return
endif
if ( Step == 9 )
;Fadein
Set GameHour to ( GameHour + 1 )
FadeIn, 1
Set Step to ( Step + 1 )
endif
if ( Step == 10 )
if ( Timer < 1 )
Set Timer to ( Timer + GetSecondsPassed )
return
endif
Set "_TLR_sperme" to 5 ; semence
Set Ranum to ( Random 100 )
if ( "_TLR_PCsex" == 2 )
if ( "_TLR_LoverSex" == 1 )
if ( Player->HasItemEquipped "_TLR_feconde_amulet" )
if ( "_TLR_PNJ_Enceinte" == 0 )
Set "_TLR_PNJ_Enceinte" to 1
Startscript "_TLR_sc_Grossesse_PNJ"
MessageBox "I think I'm going to get pregnant..."
endif
elseif ( Ranum > 90 )
if ( "_TLR_PNJ_Enceinte" == 0 )
if ( Player->HasItemEquipped "_TLR_sterile_amulet" == 0 )
Set "_TLR_PNJ_Enceinte" to 1
Startscript "_TLR_sc_Grossesse_PNJ"
MessageBox "I think I'm going to get pregnant..."
endif
endif
endif
endif
endif
Set Step to ( Step + 1 )
Set Timer to 0
RemoveItem, "_TLR_poids", 10
return
endif
SetDisposition Disposition
Set Step to 0
StopScript, "_TLR_sexe02_s"
end
Begin AA_WuLove
;1.1
If ( Wu_follow >= 0 )
If (MenuMode == 1 )
If ( GetPCSleep == 1 )
If ( ( "AA_Wulfren"-> GetDistance "Player" ) <= 500 )
"AA_Wulfren"->Say "Vo\h\m\hit_HM007.mp3" "Oooh!!"
MessageBox "You spend some memorable hours together with Wulfren"
Set "AA_Wulfren".wulove To 0
StopScript "AA_WuLove"
EndIf
EndIf
EndIf
else
Set "AA_Wulfren".wulove To 0
StopScript "AA_WuLove"
EndIf
End
;1.1
If ( Wu_follow >= 0 )
If (MenuMode == 1 )
If ( GetPCSleep == 1 )
If ( ( "AA_Wulfren"-> GetDistance "Player" ) <= 500 )
"AA_Wulfren"->Say "Vo\h\m\hit_HM007.mp3" "Oooh!!"
MessageBox "You spend some memorable hours together with Wulfren"
Set "AA_Wulfren".wulove To 0
StopScript "AA_WuLove"
EndIf
EndIf
EndIf
else
Set "AA_Wulfren".wulove To 0
StopScript "AA_WuLove"
EndIf
End
was meint ihr ist das überhaubt möglich den Script so hin zu krigen