Durch diese Modifikation wird der Hafenbezirk der Kaiserstadt durch zig neue Objekte bereichert.
Eine gewaltige Bereicherung, wohlgemerkt, welcher LowEnd-PCs maßlos überfordern wird.
Bilder :
*******
1
2
3
4
Download (@ Nexus)
Link
Ich hoffe euch gefällt diese Modifikation, auch wenn sie noch im Beta-Status ist.
:bye:
DarkRuler
Eine gewaltige Bereicherung, wohlgemerkt, welcher LowEnd-PCs maßlos überfordern wird.
Descrption:
At the heart of every traditional town and city of the middle ages is a coast or a river. It's a place of trade and commerce, a place where people produce ships for easy and fast travel of goods and valuables. As cities grow...so do the docks and shipyards, to be truthful, cities grow out of trading ports and into the mainland. So ever wondered why the Waterfront doesn't do the same? Well...now it does!
This is an attempt to present the Waterfront as having true importance within the city. It was neglected and bare...with only 2 ships! 2 ships...thats it...just TWO!
This is NOT a complere overhaul in textures and making a billion NPCs with weekly schedules, NO...this is an improvement...an addon to what was already there. This does not conflict with any quests or other activities that occur within the Waterfront in Vanilla Oblivion.
Details: BETA
This mod adds items, clutter and other things all from the existing oblivion directory and resources, so it doesn't require any other user-made mods to run.
The Waterfront now has a large docking extension with hundreds of crates, barrels and other clutter that you would expect lying around in docks. This is a trading port, so an excess amount of boxes and trade items are always lying around, awaiting their time to be delivered to shops and people.
I have added 20...yes 20 ships. This increases the number of ships in the waterfront ten times the original. This totals to an overall of 22 ships alltogether.
All ships, apart from one, have interiors which will be individualised and customised in later versions to create an individual feel for each ship. Row boats and docks especially for the rowboats have also been added to create a more diverse and aesthetically pleasing theme.
An improvised and humanmade staircase has also been added to the Ayleid Waterfront Crescent structure, so now you can climb on top of it and walk around to see the new sights.
Customised and adjusted pathgrids have also been made, so that NPCs are less likely to run into walls and such, but the game is NOT perfect.
Chests and beds have also been added to create a livedin feel to the place. No structire has been made to look out of place. I wanted to create a feel that the ancient structures are almost being overrun by the parasitic peasants that are forced to live there.
Compatability:
Definately compatible with Let the People Drink, Alive Waters and so far also works with Extended Cities too. Unsure about unique landscapes, but i remember where the unique landscapes changed aspects and i dont think that this should interfere with them, but that is NOT 100 percent.
It's obvious to say, but any other Waterfront overhaul will probably interfere and be incompatible with this mod.
At the heart of every traditional town and city of the middle ages is a coast or a river. It's a place of trade and commerce, a place where people produce ships for easy and fast travel of goods and valuables. As cities grow...so do the docks and shipyards, to be truthful, cities grow out of trading ports and into the mainland. So ever wondered why the Waterfront doesn't do the same? Well...now it does!
This is an attempt to present the Waterfront as having true importance within the city. It was neglected and bare...with only 2 ships! 2 ships...thats it...just TWO!
This is NOT a complere overhaul in textures and making a billion NPCs with weekly schedules, NO...this is an improvement...an addon to what was already there. This does not conflict with any quests or other activities that occur within the Waterfront in Vanilla Oblivion.
Details: BETA
This mod adds items, clutter and other things all from the existing oblivion directory and resources, so it doesn't require any other user-made mods to run.
The Waterfront now has a large docking extension with hundreds of crates, barrels and other clutter that you would expect lying around in docks. This is a trading port, so an excess amount of boxes and trade items are always lying around, awaiting their time to be delivered to shops and people.
I have added 20...yes 20 ships. This increases the number of ships in the waterfront ten times the original. This totals to an overall of 22 ships alltogether.
All ships, apart from one, have interiors which will be individualised and customised in later versions to create an individual feel for each ship. Row boats and docks especially for the rowboats have also been added to create a more diverse and aesthetically pleasing theme.
An improvised and humanmade staircase has also been added to the Ayleid Waterfront Crescent structure, so now you can climb on top of it and walk around to see the new sights.
Customised and adjusted pathgrids have also been made, so that NPCs are less likely to run into walls and such, but the game is NOT perfect.
Chests and beds have also been added to create a livedin feel to the place. No structire has been made to look out of place. I wanted to create a feel that the ancient structures are almost being overrun by the parasitic peasants that are forced to live there.
Compatability:
Definately compatible with Let the People Drink, Alive Waters and so far also works with Extended Cities too. Unsure about unique landscapes, but i remember where the unique landscapes changed aspects and i dont think that this should interfere with them, but that is NOT 100 percent.
It's obvious to say, but any other Waterfront overhaul will probably interfere and be incompatible with this mod.
Bilder :
*******
1
2
3
4
Download (@ Nexus)
Link
Ich hoffe euch gefällt diese Modifikation, auch wenn sie noch im Beta-Status ist.
:bye:
DarkRuler