Habe hier gerade eine Mod gefunden, die ich unbedingt vorstellen möchte.
Sie soll laut Beschreibung die AI verbessern helfen.
Zwar gibt es laut dem Ersteller bereits eine Menge Mods die sich mit der AI beschäftigen, aber dem Ersteller dieser Mod, waren die anderen Mods zu unausgewogen.
Darum hat er auch vier verschiedene erstellt, die sich an verschiedene Gegebenheiten anpassen.
Lest dazu seine sehr umfangreiche Beschreibung.
Es wäre schön, wenn ihr eure Erfahrungen mit dieser Mod posten würdet.
Auch ich muss diese nun erst ausgiebig testen.
Aber ich fand seine Beschreibung so interessant, dass ich mir dachte, die Mod schon einmal vorstellen zu müssen, bevor sie vieleicht im Sumpf der Vergessenheit, von Nexus verschwindet.
Realistic AI Detection by Olivier Doorenbos
Stealth
Added: 20/03/2016 - 02:52PM
Updated: 30/04/2016 - 01:25PM
Download:
http://www.nexusmods.com/skyrim/mods/74355/?
Sie soll laut Beschreibung die AI verbessern helfen.
Zwar gibt es laut dem Ersteller bereits eine Menge Mods die sich mit der AI beschäftigen, aber dem Ersteller dieser Mod, waren die anderen Mods zu unausgewogen.
Darum hat er auch vier verschiedene erstellt, die sich an verschiedene Gegebenheiten anpassen.
Lest dazu seine sehr umfangreiche Beschreibung.
Es wäre schön, wenn ihr eure Erfahrungen mit dieser Mod posten würdet.
Auch ich muss diese nun erst ausgiebig testen.
Aber ich fand seine Beschreibung so interessant, dass ich mir dachte, die Mod schon einmal vorstellen zu müssen, bevor sie vieleicht im Sumpf der Vergessenheit, von Nexus verschwindet.
Realistic AI Detection by Olivier Doorenbos
Stealth
Added: 20/03/2016 - 02:52PM
Updated: 30/04/2016 - 01:25PM
Introduction
Enemies in vanilla Skyrim are nearly blind. They either have super-human hearing, or are almost totally deaf. And they only remember someone shot them in the knee with an arrow for 15 seconds.
This mod improves AI sight to a more realistic standard. AI ability to hear you has been rebalanced to be more fair and consistent. Enemies will search for you longer. The mod attempts to improve detection in an intuitive and realistic way, while trying not to unbalance the game difficulty too much.
But wait, are there not loads of other mods that already improve AI detection? Yes, and No. Before making this mod I tried most of the others, but was not happy with them. They only addressed a small portion of the problem, did not enhance the AI's detection enough, and were poorly balanced. Some would do a good job fixing one aspect of detection, but be utterly broken in other ways. So I ended up making my own mod.
This mod represents over 100 hours of careful tweaking, studying Skyrim's detection formula, and systematic play-testing (I am not exaggerating). Instead of tweaking the vanilla detection parameters (like all other detection mods do), this mod completely re-calibrates it from the ground up.
Features
No scripts.
AI view cone is reduced to 165deg (from 190deg in vanilla).
AI sensitivity to light is far higher than in vanilla. Carrying a light source like a torch or magelight will now cause enemies to spot you quickly from large distances.
AI visual detection range is higher for most conditions, within reason. However, the practical max detection distance in full sunlight is not much higher than in vanilla.
The effect distance has on both visual and sound detection is far more balanced and realistic, due to a higher attenuation factor in the detection formula. This enables AI to see you realistically in very low light levels when very near, without making detection over-powered at further distances.
The difference standing or crouching makes to visual detection is reduced to a realistic level. No longer will enemies become blind the moment you start to crouch.
AI hearing ability is much more consistent - no longer will low level players get detected across a football field when tip-toeing, and mid-level players will no longer be able to run right behind an enemy without being detected. The higher attenuation factor also prevents sneak perks from "breaking" sound detection. For example the "Muffled Movement" perk will still make sneaking much easier, but it will not make all enemies deaf any more.
The unrealistic difference between indoor and outdoor sound detection is removed (in vanilla, enemy hearing was better outside than inside, for no logical reason).
Enemies will search for you longer - about 30sec if they see you (instead of 10), and about 60sec if you fire an arrow into their knee (instead of 15).
When an enemy starts to detect you (the eye icon starts to open) and enters the "alert" AI state, they get a small boost to their detection ability. So, when an enemy is alert, they will see and hear you slightly better (like in real life).
Sleeping enemies have their hearing ability reduced slightly (in vanilla their hearing was the same as when awake).
Sneak skill level factor is greatly reduced (but sneak perks were not changed). Skill and perk progression will still make sneaking easier, but more of the challenge will remain for high level characters.
Skyrim includes a largely dormant mechanism that allows enemies to "sense" your presence when near, even if you are behind cover and not moving (this is not related to Falmer abilities). This mod enables the effect, but only for alert enemies that have a very high sneak skill (like some late-game boss vampires etc, so it is lore friendly). This ability is non-existent in most normal enemies.
4 versions for different lighting setups and preferences
User preferences vary, and lighting mods affect visual detection ability in different ways, so it is not possible to make one version that works well for every setup. Therefore I have made 4 versions with two levels of AI visual detection ability, divided between interior and exterior environments (all other features, including sound detection, remain the same for all versions). If a high detection version feels over-powered for your lighting mod setup, try a low level version. The low detection version is still much more capable than vanilla detection though. You can only use one version at the same time.
Note that it is virtually impossible to balance AI detection for some darker lighting or weather mods because they use darkening methods that are not taken into account by Skyrim's detection system - so while you see very little, the AI can still see very well. This includes the darker settings in "Climates of Tamriel", "Vivid Weathers" and "Purity" (if normal brightness settings are chosen, then these mods are fine). The snowstorms and dense fog in ELFX Weathers are a more mild example. Very dark ENB presets also have this problem, since all ENB effects are ignored by Skyrim's detection system. ENB presets that do not make environments significantly darker should be ok though.
If you want much darker environments while keeping detection balanced relative to the light level, the best choice is the ELFX or RLO lighting mods.
The 4 versions are:
Realistic AI Detection - Low Interior, Low Exterior
Moderate increase to AI visual detection ability both indoors and outdoors.
This version is ideal for Vanilla lighting, and all lighting/weather mods with similar brightness to vanilla.
Also ideal for "Realistic Lighting Overhaul" (vanilla or dark settings), and "Darkness - Vanilla Lighting Tweaks".
Realistic AI Detection - High Interior, High Exterior
Large increase to AI visual detection ability both indoors and outdoors.
This version is ideal for "Enhanced Lights and FX 3.01" when using it's "Enhancer" and "Weathers" modules (I highly recommend ELFX).
However, this version is over-powered for vanilla lighting.
Realistic AI Detection - Low Interior, High Exterior
Moderate increase to indoor visual detection ability, large increase to outdoor detection.
This version is ideal when using the "Hardcore" and "Weathers" modules from ELFX, or the darkest options in the "Realistic Nights" mod.
Realistic AI Detection - High Interior, Low Exterior
Large increase to indoor visual detection ability, moderate increase to outdoor detection.
This version is ideal for ELFX Enhancer when NOT using ELFX Weathers.
Installation
After downloading one of the versions, use the "install from file" function in your mod management program.
(do not clean this mod with Tes5edit)
Uninstalling
Just uninstall it using your mod manager, or delete the .esp file in Skyrim/data
It is safe to uninstall during a playthrough.
Compatibility with other mods
This mod only edits detection settings. There are no perk edits and no scripts. It is compatible with everything, and will even work safely with mods that also edit detection (like some perk overhaul mods), as long as my mod is lower in the load order. That way it will safely overwrite any conflicting detection settings while leaving everything else from the other mod perfectly untouched and functional.
The only mods you should not use are other pure detection mods (like "Immersive Detection of NPCs") since this mod renders them completely obsolete.
FAQ
Q1: Does it affect NPCs, mod added NPCs, Followers, Dragons, Falmer etc?
A: Yes, obviously. It affects the detection ability of everything. This is the case with all detection mods, not just mine.
Q2: Does it affect how NPCs can detect other NPCs? (not just affecting detection of the player)
A: Yes. It affects the detection of everything, not just the player. This is the case with all detection mods, not just mine.
Q3: Does it use scripts?
A: No, it does not use any scripts. Instead it edits Creation Kit game settings LIKE A BOSS.
Troubleshooting
This mod is 100% reliable and bug free. Because of the way it works, it is completely incapable of crashing your game or causing any bugs/glitches. If something is not working, it is caused by a different mod.
If detection feels seriously unbalanced, either you did not follow the version recommendations, or you are using a particular lighting/weather/ENB mod that messes up the game's detection (as explained further up this page). It is not caused by this mod.
Technical information
This may be of interest to other modders, otherwise ignore it. Below are the GMST edits in the Low/Low version, and the default Skyrim settings for
comparison. If you want to see the values used in the other versions, load the .esp file in the Tes5edit program. Some of the settings I use may seem very extreme, but they are all carefully balanced to work well with each other. The ITM edits are deliberate and safe.
fSneakSkillMult 0.1 (was 0.5)
fDetectionViewCone 165 (was 190)
fSneakBaseValue -4.0 (was -15)
fPlayerDetectionSneakBase 10 (is 10 - ITM edit)
fSneakDistanceAttenuationExponent 5.0 (was 2.0)
fSneakMaxDistance 6500 (was 2500)
fSneakExteriorDistanceMult 1.0 (was 2.1)
fDetectionSneakLightMod 8.5 (was 15.0)
fSneakLightMult 0.6 (was 0.33)
fSneakLightExteriorMult 1.0 (was 0.5)
fSneakLightMoveMult 0.02 (was 0.01)
fSneakLightRunMult 0.7 (was 0.2)
fSneakSoundsMult 0.8 (was 1.0)
fSneakSoundLosMult 0.28 (was 0.3)
fSneakEquippedWeightBase 5.0 (was 12.0)
fSneakEquippedWeightMult 0.26 (was 0.5)
fSneakActionMult 1.0 (was 2.0)
fSneakSleepBonus -0.3 (was 0)
fSneakAlertMod 1.0 (was 0)
fCombatStealthPointRegenAlertWaitTime 20 (was 10)
fCombatStealthPointRegenDetectedEventWaitTime 30 (was 10)
fCombatStealthPointRegenAttackedWaitTime 60 (was 15 lol)
fCombatStealthPointRegenLostWaitTime 30 (was 10)
iLightLevelInteriorMod 13 (was 25)
iLightLevelExteriorMod 8 (was 0)
iLightLevelMax 200 (was 300)
Enemies in vanilla Skyrim are nearly blind. They either have super-human hearing, or are almost totally deaf. And they only remember someone shot them in the knee with an arrow for 15 seconds.
This mod improves AI sight to a more realistic standard. AI ability to hear you has been rebalanced to be more fair and consistent. Enemies will search for you longer. The mod attempts to improve detection in an intuitive and realistic way, while trying not to unbalance the game difficulty too much.
But wait, are there not loads of other mods that already improve AI detection? Yes, and No. Before making this mod I tried most of the others, but was not happy with them. They only addressed a small portion of the problem, did not enhance the AI's detection enough, and were poorly balanced. Some would do a good job fixing one aspect of detection, but be utterly broken in other ways. So I ended up making my own mod.
This mod represents over 100 hours of careful tweaking, studying Skyrim's detection formula, and systematic play-testing (I am not exaggerating). Instead of tweaking the vanilla detection parameters (like all other detection mods do), this mod completely re-calibrates it from the ground up.
Features
No scripts.
AI view cone is reduced to 165deg (from 190deg in vanilla).
AI sensitivity to light is far higher than in vanilla. Carrying a light source like a torch or magelight will now cause enemies to spot you quickly from large distances.
AI visual detection range is higher for most conditions, within reason. However, the practical max detection distance in full sunlight is not much higher than in vanilla.
The effect distance has on both visual and sound detection is far more balanced and realistic, due to a higher attenuation factor in the detection formula. This enables AI to see you realistically in very low light levels when very near, without making detection over-powered at further distances.
The difference standing or crouching makes to visual detection is reduced to a realistic level. No longer will enemies become blind the moment you start to crouch.
AI hearing ability is much more consistent - no longer will low level players get detected across a football field when tip-toeing, and mid-level players will no longer be able to run right behind an enemy without being detected. The higher attenuation factor also prevents sneak perks from "breaking" sound detection. For example the "Muffled Movement" perk will still make sneaking much easier, but it will not make all enemies deaf any more.
The unrealistic difference between indoor and outdoor sound detection is removed (in vanilla, enemy hearing was better outside than inside, for no logical reason).
Enemies will search for you longer - about 30sec if they see you (instead of 10), and about 60sec if you fire an arrow into their knee (instead of 15).
When an enemy starts to detect you (the eye icon starts to open) and enters the "alert" AI state, they get a small boost to their detection ability. So, when an enemy is alert, they will see and hear you slightly better (like in real life).
Sleeping enemies have their hearing ability reduced slightly (in vanilla their hearing was the same as when awake).
Sneak skill level factor is greatly reduced (but sneak perks were not changed). Skill and perk progression will still make sneaking easier, but more of the challenge will remain for high level characters.
Skyrim includes a largely dormant mechanism that allows enemies to "sense" your presence when near, even if you are behind cover and not moving (this is not related to Falmer abilities). This mod enables the effect, but only for alert enemies that have a very high sneak skill (like some late-game boss vampires etc, so it is lore friendly). This ability is non-existent in most normal enemies.
4 versions for different lighting setups and preferences
User preferences vary, and lighting mods affect visual detection ability in different ways, so it is not possible to make one version that works well for every setup. Therefore I have made 4 versions with two levels of AI visual detection ability, divided between interior and exterior environments (all other features, including sound detection, remain the same for all versions). If a high detection version feels over-powered for your lighting mod setup, try a low level version. The low detection version is still much more capable than vanilla detection though. You can only use one version at the same time.
Note that it is virtually impossible to balance AI detection for some darker lighting or weather mods because they use darkening methods that are not taken into account by Skyrim's detection system - so while you see very little, the AI can still see very well. This includes the darker settings in "Climates of Tamriel", "Vivid Weathers" and "Purity" (if normal brightness settings are chosen, then these mods are fine). The snowstorms and dense fog in ELFX Weathers are a more mild example. Very dark ENB presets also have this problem, since all ENB effects are ignored by Skyrim's detection system. ENB presets that do not make environments significantly darker should be ok though.
If you want much darker environments while keeping detection balanced relative to the light level, the best choice is the ELFX or RLO lighting mods.
The 4 versions are:
Realistic AI Detection - Low Interior, Low Exterior
Moderate increase to AI visual detection ability both indoors and outdoors.
This version is ideal for Vanilla lighting, and all lighting/weather mods with similar brightness to vanilla.
Also ideal for "Realistic Lighting Overhaul" (vanilla or dark settings), and "Darkness - Vanilla Lighting Tweaks".
Realistic AI Detection - High Interior, High Exterior
Large increase to AI visual detection ability both indoors and outdoors.
This version is ideal for "Enhanced Lights and FX 3.01" when using it's "Enhancer" and "Weathers" modules (I highly recommend ELFX).
However, this version is over-powered for vanilla lighting.
Realistic AI Detection - Low Interior, High Exterior
Moderate increase to indoor visual detection ability, large increase to outdoor detection.
This version is ideal when using the "Hardcore" and "Weathers" modules from ELFX, or the darkest options in the "Realistic Nights" mod.
Realistic AI Detection - High Interior, Low Exterior
Large increase to indoor visual detection ability, moderate increase to outdoor detection.
This version is ideal for ELFX Enhancer when NOT using ELFX Weathers.
Installation
After downloading one of the versions, use the "install from file" function in your mod management program.
(do not clean this mod with Tes5edit)
Uninstalling
Just uninstall it using your mod manager, or delete the .esp file in Skyrim/data
It is safe to uninstall during a playthrough.
Compatibility with other mods
This mod only edits detection settings. There are no perk edits and no scripts. It is compatible with everything, and will even work safely with mods that also edit detection (like some perk overhaul mods), as long as my mod is lower in the load order. That way it will safely overwrite any conflicting detection settings while leaving everything else from the other mod perfectly untouched and functional.
The only mods you should not use are other pure detection mods (like "Immersive Detection of NPCs") since this mod renders them completely obsolete.
FAQ
Q1: Does it affect NPCs, mod added NPCs, Followers, Dragons, Falmer etc?
A: Yes, obviously. It affects the detection ability of everything. This is the case with all detection mods, not just mine.
Q2: Does it affect how NPCs can detect other NPCs? (not just affecting detection of the player)
A: Yes. It affects the detection of everything, not just the player. This is the case with all detection mods, not just mine.
Q3: Does it use scripts?
A: No, it does not use any scripts. Instead it edits Creation Kit game settings LIKE A BOSS.
Troubleshooting
This mod is 100% reliable and bug free. Because of the way it works, it is completely incapable of crashing your game or causing any bugs/glitches. If something is not working, it is caused by a different mod.
If detection feels seriously unbalanced, either you did not follow the version recommendations, or you are using a particular lighting/weather/ENB mod that messes up the game's detection (as explained further up this page). It is not caused by this mod.
Technical information
This may be of interest to other modders, otherwise ignore it. Below are the GMST edits in the Low/Low version, and the default Skyrim settings for
comparison. If you want to see the values used in the other versions, load the .esp file in the Tes5edit program. Some of the settings I use may seem very extreme, but they are all carefully balanced to work well with each other. The ITM edits are deliberate and safe.
fSneakSkillMult 0.1 (was 0.5)
fDetectionViewCone 165 (was 190)
fSneakBaseValue -4.0 (was -15)
fPlayerDetectionSneakBase 10 (is 10 - ITM edit)
fSneakDistanceAttenuationExponent 5.0 (was 2.0)
fSneakMaxDistance 6500 (was 2500)
fSneakExteriorDistanceMult 1.0 (was 2.1)
fDetectionSneakLightMod 8.5 (was 15.0)
fSneakLightMult 0.6 (was 0.33)
fSneakLightExteriorMult 1.0 (was 0.5)
fSneakLightMoveMult 0.02 (was 0.01)
fSneakLightRunMult 0.7 (was 0.2)
fSneakSoundsMult 0.8 (was 1.0)
fSneakSoundLosMult 0.28 (was 0.3)
fSneakEquippedWeightBase 5.0 (was 12.0)
fSneakEquippedWeightMult 0.26 (was 0.5)
fSneakActionMult 1.0 (was 2.0)
fSneakSleepBonus -0.3 (was 0)
fSneakAlertMod 1.0 (was 0)
fCombatStealthPointRegenAlertWaitTime 20 (was 10)
fCombatStealthPointRegenDetectedEventWaitTime 30 (was 10)
fCombatStealthPointRegenAttackedWaitTime 60 (was 15 lol)
fCombatStealthPointRegenLostWaitTime 30 (was 10)
iLightLevelInteriorMod 13 (was 25)
iLightLevelExteriorMod 8 (was 0)
iLightLevelMax 200 (was 300)
Download:
http://www.nexusmods.com/skyrim/mods/74355/?