Autor: Waalx
Versiondatum: 23.08.2011
Kategorie: Neue Waffen
Download: Tesnexus (Hier)
Waalx hat gestern eine neue Version seiner Real Swords-Serie herausgebracht: Real Swords Dunmer
Bild:
######
![](/proxy.php?image=http%3A%2F%2Ftesnexus.com%2Fdownloads%2Fimages%2Fthumbs%2F40063-1-1314143023.jpg&hash=056ad1414c5ac75ef04932ae840c9a69)
Versiondatum: 23.08.2011
Kategorie: Neue Waffen
Download: Tesnexus (Hier)
Waalx hat gestern eine neue Version seiner Real Swords-Serie herausgebracht: Real Swords Dunmer
Bild:
######
![](/proxy.php?image=http%3A%2F%2Ftesnexus.com%2Fdownloads%2Fimages%2Fthumbs%2F40063-1-1314143023.jpg&hash=056ad1414c5ac75ef04932ae840c9a69)
Name: RealSwords - Dunmer
Version: 1.0
Date: August 23, 2011
Category: Weapons and Armor
Author: waalx (waalx@yahoo.com)
forum: http://waalx.com/RealSwordsForum/index.php
usage: patch to 1.2 version of Oblivion is required
If you are already running WAC (Waalx Animals & Creatures), please don't download this, you already have the weapons in WAC, and whatever new stuff I added to RealSwords - Dunmer will be added to WAC.
If you don't have WAC you can get it instead of this file at my forum: http://waalx.com/RealSwordsForum/index.php
All of previously released Realswords mods are in WAC and in better form than in the separate mods of RealSwords.
If you like what I made for RealSwords, you should like what I did with WAC...
===========
Description
===========
The Dunmer module features an assortment of swords, daggers, bows and arrows that can be wielded by any race, but the Dunmer get a bonus!
This module feature a difference to the previous RealSwords release, where I'm getting closer to my initial idea. RealSwords Dunmer use a weapon system based on the weapon quality. For each types of weapons you get 3 variations based on 2 differents models and 2 differents textures.
- New : those are new, so they are rare. In RS Dunmer they can only be bought at the store. Only rarely in the NPC version should you find a New weapon.
- Worn : those are the common weapons that have been used. They use a different model and the texture is based on the New version, they all have dents and appear to have been in use as it should be.
- Old : those are less common and can be found usually on Undead and on bad guys sometimes. The use the Worn model and the Old textures. You should find the Old versions on Dunmers Bandits/Marauders sometimes in RealSwords Dunmer.
However, RealSwords doesn't deal with monsters/undead, so this is for Waalx Animals and Creatures (WAC), and FCOM.
============
Weapon Bonus
============
The weapons give bonus abilities if used by the race of it's origin.
It fortify the blade attribute by 5, the agility by 5, and ease the wearer fatigue by 10. It doesn't add more damage, it act more like a "feel natural" bonus. This bonus stay the same for the four esp.
The bows bonus fortify the marksman attribute by 5 instead of the blade...but the two other bonus are the same.
========
Location
========
The weapons are sold at Morvayns Peacemakers of Anvil, near the main gate.
They are powerful, and they are less expensive than they were in previous RS mods..
=======
Install
=======
1. Extract this archive to any folder and then copy the contents to your Oblivion/data folder.
Or you can extract the archive directly in your oblivion/data.
n.b. If you have RealSwords Nord installed, some files are the same as in RealSwords/Props, so just overwrite the old ones.
2. Open your Oblivion/data folder and find the folder RSDunmerESP. Now you need to THINK! ONLY ONE ESP IS NEEDED FOR REALSWORDS Dunmer TO RUN, ONE. In that folder there are 4 different ones. You need to chose ONLY one. So think of what you want, and pick one. Copy the one you want in your Oblivion/Data.
3. Start Oblivion Launcher, click Data Files, and enable the one .esp file you choosed to use.
4. Optional: You can move/delete the folder RSDunmerESP (once you have made your choice).
DESCRIPTIONS of the 4 esp versions:
Non-NPC versions:
- RealSwords Dunmer LO.esp - This is only the shop with weapons at low damage. No change to vanilla NPC. This version has only the NEW versions of the swords/weapons.
- RealSwords Dunmer HI.esp - This is only the shop with weapons at high damage. No change to vanilla NPC. This version has only the NEW versions of the swords/weapons.
NPC versions:
- RealSwords Dunmer LO-NPC.esp - Distribute the low damage weapons to Dunmers NPC via lvl lists AND for sale in the shop.
- RealSwords Dunmer HI-NPC.esp - Distribute the high damage weapons to Dunmers NPC via lvl lists AND for sale in the shop.
3. Start Oblivion Launcher, click Data Files, and enable the one .esp file you choosed to use.
TROUBLESHOOTING:
1. Be sure you are running Oblivion pacthed to the 1.2 version.
2. please verify your installation before asking for help, as this is the cause 99% of problems you could have with the mods. check your installation. and recheck your installation.
3. Be sure you are running only ONE esp at a time. Read the Install section about this?
==========
Permission
==========
©2011 RealSwords and related material are copyrighted work of Alex Brisson aka waalx. All models and textures are freely distributed to be used in the game Elder Scroll IV: Oblivion only. NO OTHER USES OF THE MODELS AND TEXTURES ARE PERMITTED.
While I deliver these swords to the public domain via this mod, most of them have been designed and created by smiths in the real world. Those artist have their own copyright, and I didn't recreate their design to have them stolen for commercial purpose, let alone the commercial use of my models. So, as long as you use these models for your own enjoyment and don't try to make any commercial attempt with them, it's good.
The models and textures should NOT be used in any other video game than Oblivion.
That mean you CAN use them in your own mods if you want.
I would also appreciate a lot if you could give me credit if you are using them in your own things.
Thanks, love, and see you in the last pack...RealSwords Imperial.
waalx
visit my forum at http://waalx.com/RealSwordsForum/index.php for more information about the progress on the upcoming other modules.And please register to show you support my work!
==============
Special thanks
==============
To you all who support my work on the Workshop...Cheers!![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
And thanks to the team at Bethesda for their great game!
==========
References
==========
Commander Saber/Cutlass: based on the work of Jody Samson.
Hook Saber: No reference (creation).
Crescent Scimitar/Dagger: No reference (creation).
Scimitar: Made from an internet reference with no link to origin.
Eagle Scimitar: Made from an internet reference with no link to origin.
Leaf Blade: Based on the work of Jody Samson.
Chimer Saber: Based on the work of JodySamson.
Tapper BroadSword: Based on the work of Jody Samson.
Ebony Claw: Based on the work of Jody Samson.
Jody Dagger: Based on the work of Jody Samson.
Moriche Jambiya: No reference (creation).
Black Shokuto: Made from internet references
RIP Jody Samson who passed away in 2010.
-----------------------------------------------------------------------
©2009 RealSwords and related material are copyrighted work of Alex Brisson aka waalx. All models and textures are freely distributed to be used in the game Elder Scroll IV: Oblivion only. NO OTHER USES OF THE MODELS AND TEXTURES ARE PERMITTED.
Version: 1.0
Date: August 23, 2011
Category: Weapons and Armor
Author: waalx (waalx@yahoo.com)
forum: http://waalx.com/RealSwordsForum/index.php
usage: patch to 1.2 version of Oblivion is required
If you are already running WAC (Waalx Animals & Creatures), please don't download this, you already have the weapons in WAC, and whatever new stuff I added to RealSwords - Dunmer will be added to WAC.
If you don't have WAC you can get it instead of this file at my forum: http://waalx.com/RealSwordsForum/index.php
All of previously released Realswords mods are in WAC and in better form than in the separate mods of RealSwords.
If you like what I made for RealSwords, you should like what I did with WAC...
===========
Description
===========
The Dunmer module features an assortment of swords, daggers, bows and arrows that can be wielded by any race, but the Dunmer get a bonus!
This module feature a difference to the previous RealSwords release, where I'm getting closer to my initial idea. RealSwords Dunmer use a weapon system based on the weapon quality. For each types of weapons you get 3 variations based on 2 differents models and 2 differents textures.
- New : those are new, so they are rare. In RS Dunmer they can only be bought at the store. Only rarely in the NPC version should you find a New weapon.
- Worn : those are the common weapons that have been used. They use a different model and the texture is based on the New version, they all have dents and appear to have been in use as it should be.
- Old : those are less common and can be found usually on Undead and on bad guys sometimes. The use the Worn model and the Old textures. You should find the Old versions on Dunmers Bandits/Marauders sometimes in RealSwords Dunmer.
However, RealSwords doesn't deal with monsters/undead, so this is for Waalx Animals and Creatures (WAC), and FCOM.
============
Weapon Bonus
============
The weapons give bonus abilities if used by the race of it's origin.
It fortify the blade attribute by 5, the agility by 5, and ease the wearer fatigue by 10. It doesn't add more damage, it act more like a "feel natural" bonus. This bonus stay the same for the four esp.
The bows bonus fortify the marksman attribute by 5 instead of the blade...but the two other bonus are the same.
========
Location
========
The weapons are sold at Morvayns Peacemakers of Anvil, near the main gate.
They are powerful, and they are less expensive than they were in previous RS mods..
=======
Install
=======
1. Extract this archive to any folder and then copy the contents to your Oblivion/data folder.
Or you can extract the archive directly in your oblivion/data.
n.b. If you have RealSwords Nord installed, some files are the same as in RealSwords/Props, so just overwrite the old ones.
2. Open your Oblivion/data folder and find the folder RSDunmerESP. Now you need to THINK! ONLY ONE ESP IS NEEDED FOR REALSWORDS Dunmer TO RUN, ONE. In that folder there are 4 different ones. You need to chose ONLY one. So think of what you want, and pick one. Copy the one you want in your Oblivion/Data.
3. Start Oblivion Launcher, click Data Files, and enable the one .esp file you choosed to use.
4. Optional: You can move/delete the folder RSDunmerESP (once you have made your choice).
DESCRIPTIONS of the 4 esp versions:
Non-NPC versions:
- RealSwords Dunmer LO.esp - This is only the shop with weapons at low damage. No change to vanilla NPC. This version has only the NEW versions of the swords/weapons.
- RealSwords Dunmer HI.esp - This is only the shop with weapons at high damage. No change to vanilla NPC. This version has only the NEW versions of the swords/weapons.
NPC versions:
- RealSwords Dunmer LO-NPC.esp - Distribute the low damage weapons to Dunmers NPC via lvl lists AND for sale in the shop.
- RealSwords Dunmer HI-NPC.esp - Distribute the high damage weapons to Dunmers NPC via lvl lists AND for sale in the shop.
3. Start Oblivion Launcher, click Data Files, and enable the one .esp file you choosed to use.
TROUBLESHOOTING:
1. Be sure you are running Oblivion pacthed to the 1.2 version.
2. please verify your installation before asking for help, as this is the cause 99% of problems you could have with the mods. check your installation. and recheck your installation.
3. Be sure you are running only ONE esp at a time. Read the Install section about this?
==========
Permission
==========
©2011 RealSwords and related material are copyrighted work of Alex Brisson aka waalx. All models and textures are freely distributed to be used in the game Elder Scroll IV: Oblivion only. NO OTHER USES OF THE MODELS AND TEXTURES ARE PERMITTED.
While I deliver these swords to the public domain via this mod, most of them have been designed and created by smiths in the real world. Those artist have their own copyright, and I didn't recreate their design to have them stolen for commercial purpose, let alone the commercial use of my models. So, as long as you use these models for your own enjoyment and don't try to make any commercial attempt with them, it's good.
The models and textures should NOT be used in any other video game than Oblivion.
That mean you CAN use them in your own mods if you want.
I would also appreciate a lot if you could give me credit if you are using them in your own things.
Thanks, love, and see you in the last pack...RealSwords Imperial.
waalx
visit my forum at http://waalx.com/RealSwordsForum/index.php for more information about the progress on the upcoming other modules.And please register to show you support my work!
==============
Special thanks
==============
To you all who support my work on the Workshop...Cheers!
And thanks to the team at Bethesda for their great game!
==========
References
==========
Commander Saber/Cutlass: based on the work of Jody Samson.
Hook Saber: No reference (creation).
Crescent Scimitar/Dagger: No reference (creation).
Scimitar: Made from an internet reference with no link to origin.
Eagle Scimitar: Made from an internet reference with no link to origin.
Leaf Blade: Based on the work of Jody Samson.
Chimer Saber: Based on the work of JodySamson.
Tapper BroadSword: Based on the work of Jody Samson.
Ebony Claw: Based on the work of Jody Samson.
Jody Dagger: Based on the work of Jody Samson.
Moriche Jambiya: No reference (creation).
Black Shokuto: Made from internet references
RIP Jody Samson who passed away in 2010.
-----------------------------------------------------------------------
©2009 RealSwords and related material are copyrighted work of Alex Brisson aka waalx. All models and textures are freely distributed to be used in the game Elder Scroll IV: Oblivion only. NO OTHER USES OF THE MODELS AND TEXTURES ARE PERMITTED.