Construction Set Problem bei Plugins

Fehlermeldung?
vl. CS mit adminrechten / Kompatibilitätsmodus ausführen, wenn du win7 hast.
vl vergessen die .esp als active file zu setzen?
mehr kann ich leider anhand deines posts noch ned sagen...
 
Also:
Keine Fehlermeldung. Einfach nur "Das Programm hat ein Problem festgestellt"
Es geschieht sowohl bei der neuerstellung von esp als auch bei der bearbeitung.
 
Oblivion sollte man NIEMALS unter Win Vista/7 in das Standardverzeichnis C:\Program Files (bei 64bit Program Files (x86)) installieren. Das kann einige Probleme wie Abstürze sowie Schreibblockaden der betreffenden Programme hervorrufen, Oblivion ist für sowas anfällig und stürzt dann auch gerne ab, läd Mods nicht vollständig und und und..

Wenn du ein Spiel installierst, lege lieber einen Extraordner C:\Spiele an, oder auf anderer Festplatte/Partition.
So habe ich alle meine Spiele in D:\Spiele, und die C: Platte ist nur für Standardprogramme und andere kleine Programme bei mir in Verwendung.
 
hm. das erklärt einiges. z.B. stürtzt mein oblivion öfter beim start ab.
Ich werds mal versuchen.

edit:Jetzt klappt das bei kleineren Mods. Aber bei den großen wie COBL oder OWC-ND stürtzt es trotzdem ab.
 
Zuletzt bearbeitet:
Nur mal am Rande:
Der vorgeschlagne Standard- Ordner unter Vista/ Win7 (64bit) heißt für 32bit- Programme C:\Program Files (x86)\, für 64bit- Programme C:\Program Files (x64)\ .
 
Ne klappt nicht.

Oder hab ich was bei der Installation falschgemacht?

Ich hab:
1.Alle dateien in den Oblivion ordner entpackt
2.die CS ini geändert
3.CS gestartet

hier ist die Ini falls ihr daraus was erkennen könnt
[General]
Object Category WorldObjects=2
Object Selection=9
Object Window X=2080
Object Window Y=261
Object Window W=841
Object Window H=651
Cell View X=2487
Cell View Y=200
Cell View W=993
Cell View H=768
Object Category Items=2
Object Type Ammo=1
Object Type Weapon=1
Object Type Weapon Weapons=2
Object Type Ammo Weapons=2
Object Type Apparatus=1
Object Type Armor=1
Object Type Container=2
Object Type Container Architecture=1
Object Type SigilStone=1
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bCheckIDsOnInit=0
bExternalLODDataFiles=1
bOnlyActiveFileForRefFix=1
bForceCheckOutOnRefFix=0
bFixPersistenceOnRefInit=0
bFixBadLocRefsOnInit=0
iCheckCellRegionsOnInit=0
bDrawFullSubSpaceBox=0
bCheckDoorCollisionOnInit=0
bFaceGenTexturing=1
bCheckHairOnInit=0
bKeepHeadOnRaceChange=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
uGridDistantTreeRange=15
uGridDistantCount=25
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
iCheckOutOnBoundChange=2
bFixAIPackagesOnLoad=0
SLocalBackupPath=Data\CheckInBackup
SNewVersionBackupPath=
bKeepPluginWhenMerging=0
bLoadTheUserPlugin=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bCheckForMultiFileForms=1
bCheckForRefCellChanges=0
bExportPluginOnly=0
bTintMipMaps=0
uExterior Cell Buffer=36
uInterior Cell Buffer=3
bPreemptivelyUnloadCells=0
SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
iTextColorRegionFormB=160
iTextColorRegionFormG=160
iTextColorRegionFormR=160
iTextColorLockedChildFormB=0
iTextColorLockedChildFormG=255
iTextColorLockedChildFormR=255
iTextColorLockedFormB=0
iTextColorLockedFormG=0
iTextColorLockedFormR=255
iTextColorMyFormB=0
iTextColorMyFormG=120
iTextColorMyFormR=0
SNetworkMasterPath=
bClearPersistenceOnVCSort=0
bAllowNonGroupedVersionControl=0
iFullSaveCellThreshhold=20
iNPCCheckOutCount=500
iLandCheckOutCount=1024
fPathGridAutoConnectRadius=512.0000
SFile Path=
bLight Radius=0
bMaximize Editor=1
bPreview=0
bAllowUnsafeSave=0
SEditorStartingDir2=0.000000,-1.000000,-0.000000
SEditorStartingDir1=0.000000,-0.000000,1.000000
SEditorStartingDir0=1.000000,0.000000,0.000000
SEditorStartingPos=0.000000,0.000000,8192.000000
uEditorStartWorldSpaceID=0
uEditorStartInteriorID=0
bAllowMultipleEditors=1
SNetwork Path=
bUseMyGamesDirectory=1
bUseVersionControl=0
iPreviewH=0
iPreviewW=0
iPreviewY=0
iPreviewX=0
TES Construction Set X=0
TES Construction Set Y=0
TES Construction Set W=960
TES Construction Set H=768
Render Window X=9
Render Window Y=69
Render Window W=1898
Render Window H=1057
Object Category Actors=1
Object Type NPC=1
Object Type NPC Breton=2
Object Type Clothing=1
Object Type Clothing MiddleClass=1
Object Category Magic=2
Object Type Spell=1
Object Type Static=2
Object Type Static Architecture=2
Object Type Static Architecture\ImperialCity=1
Object Type Static Furniture=2
Object Type Ingredient=1
Object Type MiscItem=2
Object Type MiscItem Architecture=1
Object Category Miscellaneous=1
Object Type MiscItem Furniture=1
Object Type MiscItem Clutter=2
Object Type Apparatus Clutter=1
Object Type Book=1
Object Type Potion=2
Object Type Potion Furniture=1
Object Type Potion Clutter=2
Object Type MiscItem Clothes=1
Object Type Light=1
Object Type Light Architecture=1
Object Type Light Furniture=1
Object Type NPC Imperial=2
Object Type Furniture=1
Object Type Furniture Architecture=1
Object Type Container Furniture=2
Object Type Door=1
Object Type Door Architecture=1
Object Type Door Clutter=2
Object Type Activator=2
Object Type Static Architecture\Leyawiin=1
Object Type Static Weapons=1
Object Type Static Clutter=1
Object Type Book Architecture=1
Object Type Book Clutter=2
Object Type Static architecture\Pelagiad=2
Object Type Weapon DRsDrachenruestungsretex=2
Object Type Weapon weapons\brandyweap=2
Object Type NPC WoodElf=1
Object Type NPC Redguard=2
Object Type NPC HighElf=1
Object Type NPC Dremora=1
Object Type NPC DarkElf=2
Object Type NPC Argonian=1
Object Type Door Architecture\CastleInterior=1
Object Type Door Architecture\Castle=1
Object Type Furniture Furniture=2
Object Type Furniture Oblivion=1
Object Type Furniture Clutter=1
Object Type Furniture Dungeons=1
Object Type Static Clutter\MiddleClass=1
Object Type Key=1
Object Type Key Clutter=1
Object Type Clothing dpVampirRoben=1
Object Type Weapon NinjaAusrüstung=1
Object Type Clothing LowerClass=1
Object Type Clothing UpperClass=1
Object Type Clothing clothes=2
Object Type Furniture Clutter\CastleInterior=2
Object Type NPC Orc=2
Script Edit X=460
Script Edit Y=300
Script Edit W=479
Script Edit H=432
Object Type Static DwemerTechnology=2
Object Type Activator Furniture=1
Object Type Activator Nehrim=1
Object Type Activator Clutter=1
Object Type MiscItem weapons=1
Object Type MiscItem mr_siika=1
Object Type MiscItem Ivellon=1
Object Type Container Clutter=1
Quest Window X=614
Quest Window Y=153
Quest Window W=1020
Quest Window H=725
Object Type NPC Aeterna1=1
Object Type NPC Alemanne1=2
Object Type NPC UndeadRace=2
Filtered Quest Window X=130
Filtered Quest Window Y=129
Filtered Quest Window W=1020
Filtered Quest Window H=725
Object Type Container Dungeons=1
Object Type Container Clutter\MiddleClass=1
Object Type Activator Architecture=1
Object Type Flora=1
Object Type Creature=1
Object Type Creature Humanoid=1
Object Type Creature Giant=1
Object Type Creature Creature=1
Object Type Activator work mod=2
Response Window X=133
Response Window Y=154
Response Window W=426
Response Window H=689
Object Type Creature Daedra=1
Object Type SigilStone Oblivion=2
Object Type MiscItem Oblivion=1
Object Type Static Rocks=1
Object Type Static Oblivion=1
Object Type MiscItem Dungeons=1
Object Type MiscItem Dungeons\AyleidRuins=1
Object Type SoulGem=1
Object Type NPC Khajiit=1
Object Type NPC Nord=1
Object Type NPC VampireRace=1
Object Type Static Armor=1
Object Type Static Dungeons=1
Object Type Static Dungeons\FortRuins=1
Object Type Static Dungeons\FortRuins\Castle=1
Object Type Static Dungeons\FortRuins\Dungeon=1
Object Type Static Dungeons\FortRuins\Dungeon\Halls=1
Object Type Static Dungeons\Misc=1
Object Type Static Dungeons\Caves=1
Object Type Furniture Dungeons\AyleidRuins=1
Object Type Furniture Dungeons\AyleidRuins\Interior=1
Object Type Weapon MagEq=2
Object Type Static Architecture\Cheydinhal=1
Object Type Door Architecture\Cheydinhal=1
Object Type Door Architecture\ImperialCity=1
Object Type Door Dungeons=1
Object Type Door Dungeons\FortRuins=1
Object Type Book Architecture\ImperialCity=1
Object Type Static Architecture\Palace=1
Object Type Static pa=1
Object Type Ammo Thieves Arsenal=2
Object Type Weapon Thieves Arsenal=2
Object Type MiscItem VC=2
Object Type Container Dungeons\RuinInteriors=1
Object Type Light Dungeons=1
Object Type Light Dungeons\Caves=1
Object Type Static Architecture\Bruma=1
Object Type Container DMAL=2
Object Type Ingredient Plants=1
Object Type Static Architecture\CastleInterior=1
Object Type AnimObject=2
Object Type AnimObject characters=2
Object Type AnimObject characters\_male=2
Object Type AnimObject characters\_male\idleanims=2
Object Type NPC Sheogorath=1
Object Type NPC DarkSeducer=1
Object Type Weapon weapons\OWC New Dimension=2
Object Type Container VC=1
Object Type Static Architecture\Castle=1
Object Type Static Architecture\Chorrol=1
Object Type Activator Cobl=1
Object Type Activator Architecture\OWC New Dimension=1
Object Type MiscItem Clutter\OWCClutter=1
Object Type Potion Clutter\OWCClutter=2
Object Type Activator Architecture\City=1
Object Type Activator Dungeons=1
Object Type Activator Dungeons\FortRuins=2
Object Type Activator Dungeons\FortRuins\Dungeon=2
Object Type Activator Dungeons\FortRuins\Dungeon\Halls=1
Object Type Ingredient Dungeons=1
Object Type Static Architecture\OWC New Dimension=1
[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=1
bUseWaterHiRes=0
bUseWaterShader=0
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
[DistantLOD]
iDistantLODGroupWidth=8
bUseLODLandData=0
fFadeDistance=12288.0000
bUpdateDistantRefDataOnLoad=0
[HeightMapEditor]
uPreviewSize=512
uBrushSetting11=52531250
uBrushSetting10=52531250
uBrushSetting9=52531250
uBrushSetting8=52531250
uBrushSetting7=52531250
uBrushSetting6=52531250
uBrushSetting5=52531250
uBrushSetting4=52531250
uBrushSetting3=52531250
uBrushSetting2=52531250
uBrushSetting1=52531250
uBrushSetting0=52531250
iColorSchemeHeight9=65535
iColorSchemeHeight8=57344
iColorSchemeHeight7=49152
iColorSchemeHeight6=40960
iColorSchemeHeight5=32768
iColorSchemeHeight4=24576
iColorSchemeHeight3=16384
iColorSchemeHeight2=8192
iColorSchemeHeight1=4096
iColorSchemeHeight0=0
rColorSchemeBrush=0,255,0
rColorSchemeGrid=0,255,0
rColorScheme9=128,128,128
rColorScheme8=102,255,51
rColorScheme7=128,0,128
rColorScheme6=255,128,192
rColorScheme5=255,0,0
rColorScheme4=255,255,0
rColorScheme3=128,0,0
rColorScheme2=0,255,255
rColorScheme1=0,0,128
rColorScheme0=0,0,0
[HAVOK]
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
iNumHavokThreads=1
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
[SpeedTree]
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bForceFullLOD=0
bEnableTrees=1
[BackgroundLoad]
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bUseBackgroundFileLoader=0
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
[LOD]
fTalkingDistance=2000.0000
fLodDistance=500.0000
bUseFaceGenLOD=0
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODQuadMinLoadDistance=65536.0000
bDisplayLODTrees=1
bDisplayLODBuildings=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODMultLandscape=1.0000
fLODMultTrees=1.2000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=1.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
[Landscape]
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
uDefColor15=0
uDefColor14=0
uDefColor13=0
uDefColor12=0
uDefColor11=0
uDefColor10=0
uDefColor09=0
uDefColor08=0
uDefColor07=0
uDefColor06=0
uDefColor05=0
uDefColor04=0
uDefColor03=0
uDefColor02=0
uDefColor01=0
uDefColor00=0
fRColorB=1.0000
fRColorG=1.0000
fRColorR=1.0000
fLColorB=0.0000
fLColorG=0.0000
fLColorR=0.0000
iOpacity=100
iFalloff=20
iRadius=3
iFlags=1
[Grass]
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
iMinGrassSize=80
fGrassEndDistance=3000.0000
fGrassStartFadeDistance=2000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
fTexturePctThreshold=0.3000
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
[Display]
iMaxDecalsPerFrame=10
fDecalLifetime=10.0000
bLandscapeBlend=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=1
fGamma=1.0000
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
iShadowFilter=0
bAllowPartialPrecision=1
iShadowMapResolution=256
bShadowsOnGrass=0
bActorSelfShadowing=0
iActorShadowCountInt=4
iActorShadowCountExt=2
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fSpecularLOD2=800.0000
fSpecularLOD1=500.0000
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bAllow30Shaders=0
bAllow20HairShader=1
iTexMipMapMinimum=0
iTexMipMapSkip=0
bLocalMapShader=1
bAllowScreenShot=0
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoStaticAndArchShadows=0
bDoActorShadows=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoImageSpaceEffects=1
bDoCanopyShadowPass=1
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
bIgnoreResolutionCheck=0
iSize H=1019
iSize W=1882
iAdapter=0
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[Localization]
iExtendedResponseLength=255
iExtendedTopicLength=50
bAllowExtendedText=0
[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3
iWaveFormat=5
[MAIN]
iLastHDRSetting=-1
[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
[BlurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1
[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=1
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipInitializationFlows=1
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=0
iFileLogging=0
[Interface]
fMenuModeAnimBlend=0.0000
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileCheckModelCollision=0
bFileSkipModelChecks=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.


SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
[OPENMP]
iThreads=3
iOpenMPLevel=10
[Archive]
bInvalidateOlderFiles=1
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
[PreviewMovement]
bRecreateEveryUpdate=1
iPreviewTextureSize=256
iLightAmbientColor=8421504
iLightDiffuseColor=16777215
fCamera Pan=1.0000
fCamera Zoom=0.2500
fCamera Rotate=0.7500
[Movement]
iAutoSave Time=0
fClip Dist=300000.0000
fLand Mult=1.0000
fCamera Pan=5.0000
fCamera Zoom=2.0000
fCamera Rotate=1.0000
fObj Move=1.0000
fObj Rotate=1.0000
iSnap Angle=45
iSnap Grid=64
uFlags=30
[SpellCheck]
bDisableSpellCheck=0
SUserLexiconFiles=userdic.tlx,correct.tlx
SUserLexiconDir=Lex\User
SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
SLexiconDir=Lex