Also wie schon im Titel erwähnt flackern die SChatten ganz gräslich und ich glaube es könnte an einem ENB Mod liegen die ich runtergenommen habe oder an einer Einstellung in der Ini Datei.
Hier habe ich meine Ini Dateien gepostet ist da irgend eine Enstellung nicht normal? wäre nett wenn das jemand mit seiner Ini Datei vergleichen könnte. Ich habe schon ein bisschen herum experementiert aber ohne Erfolg.
Hier habe ich meine Ini Dateien gepostet ist da irgend eine Enstellung nicht normal? wäre nett wenn das jemand mit seiner Ini Datei vergleichen könnte. Ich habe schon ein bisschen herum experementiert aber ohne Erfolg.
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
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[Display]
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iSize W=1024
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iScreenShotIndex=34
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bDrawShadows=1
[Grass]
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fGrassStartFadeDistance=5000.0000
fGrassMaxStartFadeDistance=7000.0000
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[MAIN]
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fHUDOpacity=0.5000
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bSaveOnTravel=1
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fSkyCellRefFadeDistance=150000.0000
[GamePlay]
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bShowQuestMarkers=1
iDifficulty=2
[Interface]
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bAlwaysRunByDefault=1
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bGamePadRumble=1
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[Particles]
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[SaveGame]
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[AudioMenu]
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fVal7=1.0000
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uID6=0
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[Clouds]
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fBlockMaximumDistance=100000.0000
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fSplitDistanceMult=0.7500
bShowLODInEditor=0
[NavMesh]
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fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
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uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=100
bDecals=1
bSkinnedDecals=1
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uMaxSkinDecalsPerActor=20
[LOD]
fLODFadeOutMultObjects=10.8000
fLODFadeOutMultItems=10.1000
fLODFadeOutMultActors=10.4500
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=1
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
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[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=1
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=400.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=2
fLeafAnimDampenDistEnd=4600.0000
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fTreesMidLODSwitchDist=3600.0000
fGamma=1.0800
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=1370.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=2675.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=4
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=768
iSize W=1024
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=34
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=3
iMaxDecalsPerFrame=10
bFloatPointRenderTarget=0
sD3DDevice="NVIDIA GeForce 9500 GT"
bFXAAEnabled=1
iShadowMapResolution=4096
fShadowBiasScale=0.1500
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bShadowsOnGrass=1
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[Grass]
b30GrassVS=1
fGrassStartFadeDistance=5000.0000
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[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=0.5000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
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bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
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bUseKinect=0
[Particles]
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[SaveGame]
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[AudioMenu]
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fVal7=1.0000
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uID6=0
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[Clouds]
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fCloudLevel1Distance=32768.0000
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[TerrainManager]
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fBlockMaximumDistance=100000.0000
fBlockLevel1Distance=32768.0000
fBlockLevel0Distance=20480.0000
fSplitDistanceMult=0.7500
bShowLODInEditor=0
[NavMesh]
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fPointSize=2.5000
[Trees]
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[Decals]
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[LOD]
fLODFadeOutMultObjects=10.8000
fLODFadeOutMultItems=10.1000
fLODFadeOutMultActors=10.4500
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=1
[BlurShaderHDR]
bDoHighDynamicRange=1
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[Water]
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bUseWaterDepth=1