Nachdem ich alle erforderlichen Mods für den CBBE Succubus Perfect Body für diese Rasse http://www.nexusmods.com/skyrim/mods/22903/? installiert und deinstalliert habe fingen die Probleme an.
Skyrim Director Cut 4.0, Succubus und RaceCompatibility with fixes (alle 3 sind fomod, war das XP32 Maximum Skeleton Extended auch) kriegen sich in die Haare, wenn ich Skyrim Director Cut deaktiviere und Skyrim über den Mod Organizer starte, erhalte ich den Hinweis:
Detected Script conflict
PlayerVampireQuestScript. pex
CompanionsHousekeepingScript.pex
Vor kurzen konnte ich Syrim noch über SKSE starten, ich spiele die Succubi und es kam oft vor, das ich im Hauptmenü den Text unter die Nase gehalten bekam, das auf ehemals vorhandene Inhalte nich zugegriffen werden können und wenn ich das Spiel trotzdem startete verschwand der Kopf meiner Tussi, noch krasser finde ich das wenn ich Beschworenes Schwert (Beschwörung) zaubern möchte kackt das Spiel ab.
Nachdem ich durch unzählige herum probieren versucht habe, das Problem zu beheben, bin ich jetzt eher der Meinung das ich es schlimmer gemacht habe. Mit den Problemen schlage ich mich schon seit ein paar Tagen herum.
Bin mit meinem Latein am Ende, habe mich mit der RaceCompatibility Read Me herum geschlagen, mein Englisch ist aber viel zu schlecht um zu verstehen, was ich dort machen muß.:cry:
Hier die Read Me
Hab schon überlegt BOSS oder Wyre Bash mir zur Brust zu nehmen, kein Plan ob ich damit Erfolg haben könnte.
Edith sagt: SkyUI 4.1 und SKSE 1.07.01 sind drauf.
Skyrim Director Cut 4.0, Succubus und RaceCompatibility with fixes (alle 3 sind fomod, war das XP32 Maximum Skeleton Extended auch) kriegen sich in die Haare, wenn ich Skyrim Director Cut deaktiviere und Skyrim über den Mod Organizer starte, erhalte ich den Hinweis:
Detected Script conflict
PlayerVampireQuestScript. pex
CompanionsHousekeepingScript.pex
Vor kurzen konnte ich Syrim noch über SKSE starten, ich spiele die Succubi und es kam oft vor, das ich im Hauptmenü den Text unter die Nase gehalten bekam, das auf ehemals vorhandene Inhalte nich zugegriffen werden können und wenn ich das Spiel trotzdem startete verschwand der Kopf meiner Tussi, noch krasser finde ich das wenn ich Beschworenes Schwert (Beschwörung) zaubern möchte kackt das Spiel ab.
Nachdem ich durch unzählige herum probieren versucht habe, das Problem zu beheben, bin ich jetzt eher der Meinung das ich es schlimmer gemacht habe. Mit den Problemen schlage ich mich schon seit ein paar Tagen herum.
Bin mit meinem Latein am Ende, habe mich mit der RaceCompatibility Read Me herum geschlagen, mein Englisch ist aber viel zu schlecht um zu verstehen, was ich dort machen muß.:cry:
Hier die Read Me
RaceCompatibility For Dawnguard
-------------------------------
http://skyrim.nexusmods.com/mods/24168
If you have any problems using this mod, please post in the mod discussion
area on the Skyrim Nexus page of this mod (link above).
Current version: 1.88
IMPORTANT: If you use multiple custom races and/or custom race companions,
please read the "notes on multiple custom races fix" below.
=== CHANGELOG ===
version 1.88: Added manual installation instructions.
Added minor missing script fix on the DG+USKP branch.
version 1.87: Added fix for amulet of Julianos from USKP.
Made companionshousekeepingscript more robust against other mods altering the
properties on the quest, such as the aMidianBorn Skyforge Steel optional esp.
version 1.86: Updated to incorporate a minor debugging fix for BV6.6.
version 1.85: Added Better Vampires 6.6 support.
version 1.84: Merged back the dummy translations into the installer for easier
installation.
Added Better Vampires 6.5 support.
version 1.83: Fixed a slight oversight in the fixed amulet and ring armor
addons.
Localized both the esm and the override esp. Added translations for all
languages that I could generate.
version 1.82: Updated to include the latest Unofficial patch changes
version 1.81: Updated to Better Vampires 6.41 (the second one)
version 1.80: Improved compatiblity with alternate start mods when using
multiple custom races (thanks en_hawk for the tip). Reorganized
GenericRaceController script to clean up the code and make maintenance easier
while allowing easier customization (by request).
Updated Better Vampires optional for version 6.4 / 6.41 (the first one)
version 1.73: Updated installer scripting for better compatibility with
Vampiric Thirst
version 1.72: Updated Better Vampires optional for version 6.31
version 1.71: Updated Better Vampires optional for version 6.3
version 1.70: Added optional fix for vampire lord transformation script that
may prevent proper transformation back to normal vampire race. Only install if
you are not using a mod that replaces the dlc1vampiretransformvisual.pex
script. The Unofficial Dawnguard Patch changes are included in this mod, so
either with or without the UDGP this file can be used. (Better Vampires,
Vampiric Thirst and Belua Sanguinaris are all compatible at the time of this
writing.)
version 1.68: Updated Better Vampires optional for version 6.2
version 1.67: Updated Better Vampires optional for version 6.1
version 1.66: Added some updates I forgot to package in the 1.64 update
version 1.65: updated Better Vampires optional for version 6.0
version 1.64: updated USKP/UDGP optionals
version 1.63: added Better Vampires 5.9 support... again...
version 1.62: added Better Vampires 5.9 support
version 1.61: added Better Vampires 5.81 support
version 1.60: added Better Vampires 5.8 support
version 1.50: fixed a few minor annoyances in the NMM installer, added the
vampiric thirst (DG) patch to the NMM installer and added UFO only optionals
(though you really should try USKP).
version 1.41: fixed a minor issue with the esm being compiled against another
version of a script. Update to this version if you don't want 2 messages about
script properties not being there anymore. I'm also taking the NMM version out
of beta, since it seems to work.
version 1.4 Beta: NMM installer with all options.
version 1.3a
- Fixed DB Cook quest dialog bug in combination with default vampire races
version 1.3
- Updated USKP compatibility: added an override esp that should be loaded after
the unofficial patches and updated the companionhousekeepingscript with changes
from USKP 1.2.2
- Fixed some potential issue with Nord vampires not showing the gauldur amulet
fragments
- Added back several unused race properties to the companionhousekeepingscript
to reduce harmless, but annoying, warnings about properties no longer being
present
version 1.2
- Added "Better Vampires 5.7" compatibility files to the main package as an
optional install
- Fixed multi custom race issue
version 1.1
- Added optional compatibility fix for UFO + the Unofficial Skyrim Patch
version 1.0
- Initial release
=== INSTALLATION ===
To make a custom race based on RaceCompatibility by expired6978 compatible with
Dawnguard just overwrite the original mod files with the ones included in this
package.
For users of the unofficial Skyrim patch (which I highly recommend), you should
use the optional compatibility files; just overwrite.
For users of both USKP and UFO (Ultimate Follower Overhaul), there is another
compatiblity patch you should use.
If you use USKP (with or without UFO) please also load the
RaceCompatibilityUSKPOverride.esp. It should end up after the unofficial
patches in the load order. This will ensure that the changes made by this mod
are not overridden by the USKP.
For users of Better Vampires, please overwrite the scripts with the ones found
in the optional Better Vampires folder. Please note there is a separate readme
that explains how you should reset Better Vampires in case you are running
into issues with an existing vampire character.
=== NOTES ON MULTIPLE CUSTOM RACES FIX ===
Version 1.2 of this mod introduces a fix for an issue I discovered in the
original RaceCompatibility mod:
<SLIGHTLY TECHNICAL>
When you use multiple custom races based on the RaceCompatibility mod (this can
include certain companion mods), there is a possibility that when you transform
into a vampire you end up as the wrong race. The problem is caused by the fact
that RaceCompatibility uses 2 lists to handle the vampire transformation:
one with all normal races and one with all vampire versions of the same race.
When you install a custom race, the mod adds these races to the lists. It is
important that the normal race and the vampire version end up in the same
position in their respective lists. Because Skyrims scripting system is
multi-threaded, multiple custom races can mess up the order of these lists,
as they all try to modify those lists at the same time.
It doesn't mean it WILL happen, only that it CAN, and I have personally
experienced it twice.
-------------------------------
http://skyrim.nexusmods.com/mods/24168
If you have any problems using this mod, please post in the mod discussion
area on the Skyrim Nexus page of this mod (link above).
Current version: 1.88
IMPORTANT: If you use multiple custom races and/or custom race companions,
please read the "notes on multiple custom races fix" below.
=== CHANGELOG ===
version 1.88: Added manual installation instructions.
Added minor missing script fix on the DG+USKP branch.
version 1.87: Added fix for amulet of Julianos from USKP.
Made companionshousekeepingscript more robust against other mods altering the
properties on the quest, such as the aMidianBorn Skyforge Steel optional esp.
version 1.86: Updated to incorporate a minor debugging fix for BV6.6.
version 1.85: Added Better Vampires 6.6 support.
version 1.84: Merged back the dummy translations into the installer for easier
installation.
Added Better Vampires 6.5 support.
version 1.83: Fixed a slight oversight in the fixed amulet and ring armor
addons.
Localized both the esm and the override esp. Added translations for all
languages that I could generate.
version 1.82: Updated to include the latest Unofficial patch changes
version 1.81: Updated to Better Vampires 6.41 (the second one)
version 1.80: Improved compatiblity with alternate start mods when using
multiple custom races (thanks en_hawk for the tip). Reorganized
GenericRaceController script to clean up the code and make maintenance easier
while allowing easier customization (by request).
Updated Better Vampires optional for version 6.4 / 6.41 (the first one)
version 1.73: Updated installer scripting for better compatibility with
Vampiric Thirst
version 1.72: Updated Better Vampires optional for version 6.31
version 1.71: Updated Better Vampires optional for version 6.3
version 1.70: Added optional fix for vampire lord transformation script that
may prevent proper transformation back to normal vampire race. Only install if
you are not using a mod that replaces the dlc1vampiretransformvisual.pex
script. The Unofficial Dawnguard Patch changes are included in this mod, so
either with or without the UDGP this file can be used. (Better Vampires,
Vampiric Thirst and Belua Sanguinaris are all compatible at the time of this
writing.)
version 1.68: Updated Better Vampires optional for version 6.2
version 1.67: Updated Better Vampires optional for version 6.1
version 1.66: Added some updates I forgot to package in the 1.64 update
version 1.65: updated Better Vampires optional for version 6.0
version 1.64: updated USKP/UDGP optionals
version 1.63: added Better Vampires 5.9 support... again...
version 1.62: added Better Vampires 5.9 support
version 1.61: added Better Vampires 5.81 support
version 1.60: added Better Vampires 5.8 support
version 1.50: fixed a few minor annoyances in the NMM installer, added the
vampiric thirst (DG) patch to the NMM installer and added UFO only optionals
(though you really should try USKP).
version 1.41: fixed a minor issue with the esm being compiled against another
version of a script. Update to this version if you don't want 2 messages about
script properties not being there anymore. I'm also taking the NMM version out
of beta, since it seems to work.
version 1.4 Beta: NMM installer with all options.
version 1.3a
- Fixed DB Cook quest dialog bug in combination with default vampire races
version 1.3
- Updated USKP compatibility: added an override esp that should be loaded after
the unofficial patches and updated the companionhousekeepingscript with changes
from USKP 1.2.2
- Fixed some potential issue with Nord vampires not showing the gauldur amulet
fragments
- Added back several unused race properties to the companionhousekeepingscript
to reduce harmless, but annoying, warnings about properties no longer being
present
version 1.2
- Added "Better Vampires 5.7" compatibility files to the main package as an
optional install
- Fixed multi custom race issue
version 1.1
- Added optional compatibility fix for UFO + the Unofficial Skyrim Patch
version 1.0
- Initial release
=== INSTALLATION ===
To make a custom race based on RaceCompatibility by expired6978 compatible with
Dawnguard just overwrite the original mod files with the ones included in this
package.
For users of the unofficial Skyrim patch (which I highly recommend), you should
use the optional compatibility files; just overwrite.
For users of both USKP and UFO (Ultimate Follower Overhaul), there is another
compatiblity patch you should use.
If you use USKP (with or without UFO) please also load the
RaceCompatibilityUSKPOverride.esp. It should end up after the unofficial
patches in the load order. This will ensure that the changes made by this mod
are not overridden by the USKP.
For users of Better Vampires, please overwrite the scripts with the ones found
in the optional Better Vampires folder. Please note there is a separate readme
that explains how you should reset Better Vampires in case you are running
into issues with an existing vampire character.
=== NOTES ON MULTIPLE CUSTOM RACES FIX ===
Version 1.2 of this mod introduces a fix for an issue I discovered in the
original RaceCompatibility mod:
<SLIGHTLY TECHNICAL>
When you use multiple custom races based on the RaceCompatibility mod (this can
include certain companion mods), there is a possibility that when you transform
into a vampire you end up as the wrong race. The problem is caused by the fact
that RaceCompatibility uses 2 lists to handle the vampire transformation:
one with all normal races and one with all vampire versions of the same race.
When you install a custom race, the mod adds these races to the lists. It is
important that the normal race and the vampire version end up in the same
position in their respective lists. Because Skyrims scripting system is
multi-threaded, multiple custom races can mess up the order of these lists,
as they all try to modify those lists at the same time.
It doesn't mean it WILL happen, only that it CAN, and I have personally
experienced it twice.
Hab schon überlegt BOSS oder Wyre Bash mir zur Brust zu nehmen, kein Plan ob ich damit Erfolg haben könnte.
Edith sagt: SkyUI 4.1 und SKSE 1.07.01 sind drauf.
Zuletzt bearbeitet: