Name: Crowded Cities German
Autor: Velvokay
Übersetzung: norden
Version: 5.b
Download: skyrim.nexusmods / scharesoft
Dies ist nur eine Übersetzung der Mod von Velvokay, die ständig erweitert wird.Einen großen Dank an ihn für diese Mod und die Erlaunis sieübersetzen zu dürfen.
Ich werde die DV aktuell halten, da die Mod viel Potenzial hat.
Beschreibung:
Die Mod fügt neue NPC im Spiel ein, die zb als Pilger, Händler, Seeleute oder Tagelöhner die Städte besuchen und bevölkern, Häusern zugewiesen sind, Tavernen und Tempel besuchen, einen Tagesablauf haben...oder auch nur an bestimmten Tagen auflaufen.
![9117-2-1329031171.jpg 9117-2-1329031171.jpg](https://www.elderscrollsportal.de/data/attachments/2/2448-cef0e9e402833e6fb941ac161f493de6.jpg)
![9117-3-1329031171.jpg 9117-3-1329031171.jpg](https://www.elderscrollsportal.de/data/attachments/2/2449-72a48079c540d85e62412a9d01438e61.jpg)
Original Download: skyrim.nexusmods
Original Readme:
Have you ever looked at all the main holds in Skyrim and stood in awe of the unique architecture only to walk the streets devoid of life? This mod adds tons of new NPC's to Solitude (more holds will gradually be added!) that will roam the streets! During the day nobles, farmers, and regular citizens will walk the streets, occasionally stopping by shops and merchants to browse wares and then go to their designated rest area. At night the scum of the city will come out of their inns and roam the city.
Each day of the week a different npc comes into Solitude, be it a traveler, a merchant, or a few Thalmor agents checking in on Solitude's Temple of The Divines.
More pics: http://imgur.com/a/obTUA
Changelog
V4----npc grouping/single-file walk fixed for realz, added more patrol points, fixed the alley man clipping into the wall, changed Thalmor Justiciars from very aggressive to non-aggressive and non-essential, fixed merchant hours of operation
V3----Added 8 more npc's, each of these npc's will appear for each day of the week(merchant on saturday, vigil on tuesday etc. look around and you'll find them. Fixed citizen grouping a bit more.
V2----more npc's, more paths and stops, no more clumped up groups of citizens, added chopping block, some npc's now have their homes in preexisting houses, most npc's now have leveled loot depending on their wealth.
Next update(s)
More night-dwellers, better citizen ai
*NOTE* Suggestions and feedback are always appreciated
Each day of the week a different npc comes into Solitude, be it a traveler, a merchant, or a few Thalmor agents checking in on Solitude's Temple of The Divines.
More pics: http://imgur.com/a/obTUA
Changelog
V4----npc grouping/single-file walk fixed for realz, added more patrol points, fixed the alley man clipping into the wall, changed Thalmor Justiciars from very aggressive to non-aggressive and non-essential, fixed merchant hours of operation
V3----Added 8 more npc's, each of these npc's will appear for each day of the week(merchant on saturday, vigil on tuesday etc. look around and you'll find them. Fixed citizen grouping a bit more.
V2----more npc's, more paths and stops, no more clumped up groups of citizens, added chopping block, some npc's now have their homes in preexisting houses, most npc's now have leveled loot depending on their wealth.
Next update(s)
More night-dwellers, better citizen ai
*NOTE* Suggestions and feedback are always appreciated
Die Mod kann auch gerne hier hochgeladen werden.
Zuletzt bearbeitet: